Sherwood game tips




















Hints and Tips for: Sherwood Dungeon. Sherwood Dungeon Cheats. Quick Sand: 4 quicksand go to the end of the island then it'll keep you from moving go back 2 steps, then go ford and sink man sink.

Note: This will count as a death and respawn u. Dark Overlord: Unlockable How to unlock good rank - find charlieprince in either chatroom 45 or 1.

Note: You must type in a number equal or less than your level when acsessing dungeons. If you use the amulet of speed while doing this, your healing time will be 10 fold. Dungeon walls: Ok go to a dungeon any of them! Massive damage: If you go up to an enemy and get them to attack you, just guard shift and ctrl for a while maybe about seconds.

Then it should be straightforward to disable the knight and the crossbowmen. For the northern area, regardless of how you get there, you should take out the patrol of swordsmen first. So, just like in the northeastern area, use your strong merry at the gate to attract them to you, and then use the strong merry and Robin to knock them out.

Once the patrol is out of the way, knock out the soldiers on the western ramparts, and then head through the doorway up into the castle. This is the man the woman from Leicester wanted you to save. The prisoner will ask you to talk to his wife if you ever return to Leicester.

So have the strong merry and Robin do their regular thing, and use a third character like Stuteley to distract the crossbowman until Robin can get around to punching him. Note: You can knock out the soldier patrolling behind the swordsmen without alerting them. Robin requires two punches to knock out knights, so use the strong merry to distract them and Robin to punch them.

The knights are optional. Lastly, John will indicate the royal scepter is somewhere in the area. However, Robin does get to use a staff. Another note: All the enemies that start off dead in the mission count against you. So if you had maintained a perfect lives spared rate up to this point, kiss it goodbye. A later mission will really do a number on the rate. Talk to them to receive a side quest, to clear the western road so the elderly of the village can escape.

To clear the road all you have to do is defeat the five soldiers to the south. Then talk to the couple again to complete the quest. You can find a second side quest just south of the western road. Peter is near the center of the map, north of the intersection. You can receive a third side quest of sorts on the northern edge of the map, where four archers and an officer are preparing to execute a pair of civilians.

Once you disable the enemies and after the civilians return , talking to the pair will reward you with a clover. For the rest of the map, just use Robin and the strong merry to knock out enemies. Most of it should be straightforward; the only thing you have to watch out for is archers running back to warn the cavalryman.

Note: The beggar on the eastern side of the map will give you five clovers, provided you pay him about ten times. To deal with the archers and spearmen north of Little John, the best solution is to use a money purse. Then knock out whichever soldiers remain standing. The only enemy still standing at this point should be the cavalryman. The first time you click on Little John to free him, a knight will appear out of the nearby shack. Use the strong merry and Robin to knock him out.

You can trigger the appearance of the knight early if you want by entering the shack. So move Little John to the shack door, use the leg-up skill, and then have Robin click on him. However, it will only suggest the man and his wife might have gone home, and indicate you should look for them. Otherwise, just make your way to the building that gives you access into the castle.

Then send Marian inside first and have her use her spy skill to see what enemies are around. Luckily, most of the gray shadows in the courtyard will turn out to be civilians, and so clearing the area should be relatively easy.

But be careful when hiding bodies: there are enemy soldiers inside the church. Once the courtyard is clear, talk to the beggar. Like the scepter earlier, it just seems to increase your score and not do anything else.

Note: To help you later, make sure Maid Marian has as many healing herbs as possible before you leave. Your reward will be a clover. Then talk to the beggar sitting slightly to the west. From here go ahead and disable all the guards outside the castle. Everything else should be straightforward. So make your way through the castle, disabling the guards you can get to, and then open up the drawbridge so the strong merry can join you. Now head for Godwin in the dungeon his position should have been revealed by one of the red parchments.

But before you do, you should hide all the bodies in the castle. Once the new guards have been dealt with, send Robin and Scarlet to knock out the swordsman and the two spearmen near Godwin. When you talk to Godwin the second time, two things will happen. First, four red parchments will appear around the castle. Second, two enemy knights will come out of the church in the northeastern courtyard. When you click on a parchment next to a locked tower, the tower will open up.

So stealth is the order of the day. Use Robin or Little John to knock out soldiers on the ramparts, and then either have them crouch down between attacks or send them into the gatehouse. Regardless, you can use the gatehouse to hide bodies. Once the ramparts are clear or at least the eastern ramparts , sneak Robin and Little John down the stairs to ground level. Let the patrol see Little John, and let Little John do the brunt of the fighting. Keep Robin out of the way for the most part, but bring him in to punch people if necessary especially the crossbowmen.

If you run Little John right into the middle of the patrol, then one half circle sweeping attack will take most of it out. Once the southern courtyard is clear, donate money to the beggar and talk to the civilian on the eastern side. The beggar will provide you with three red parchments that reveal parts of the castle , and the civilian will ask you for food.

Once you have him, just send him to talk to the civilian once he has some meat. Then head for the northeastern part of the castle where Friar Tuck is. You should be able to disable the guards on the southern ramparts easily, and rescue Friar Tuck. Since most of the soldiers are archers, your best bet is to use a coin purse from Robin.

Then when the fight is over, use Robin and Little John to mop up whatever is left. That will lower a board, connecting the stairs with the ramparts. Above the banquet hall you should use Little John to punch the knight. Then sneak Little John and Friar Tuck into the gatehouse leading to the northern part of the castle. Little John should be able to knock out the guards there and open up the gate while Friar Tuck ties everybody up.

Possibly you can defeat the remaining guards on the ramparts and sneak into the next part of the castle, but chances are the soldiers on the ground will notice you, and a huge fight will ensue. For example, you can draw out the soldiers and the officer guarding the doorway without alerting any of the other soldiers. You might have some problems with the knight, but if you can get it to fight Friar Tuck, then Little John can sneak up behind it and knock it out with one punch.

For the rest of the castle, Little John can knock out everybody on his own. But before entering the meeting room to spy on Prince John, send Little John to the highest tower to knock out the knight there. Then listen to Prince John, and exit the castle to complete the mission.

Anyway, after you fight the Sheriff of Nottingham, immediately send Robin west and up the stairs to find Maid Marian. If Robin is badly wounded, have Marian heal him. If Marian needs herbs, you can find some above her.

Now you need to find a way out of the city, and obviously you have problems. That means for the early part of the mission, you should avoid fights as much as possible. So send Robin south along the ramparts, and have him jump down to the mustachioed merry, who will join your cause. Immediately have Robin move south along the ramparts and knock out the soldiers there.

Then use the mustachioed merry to tie them up. You can now play some cat and mouse games. Lure some of the searching swordsmen up to the ramparts, and make sure they move all the way to the gatehouse out of sight of the patrol down below.

Then use the mustachioed merry to distract them while Robin punches them. The beggar will add half a dozen red parchments to the map. Then run the mustachioed merry east to the intersection past the stockade next to the cylindrical building. Now you can walk south and add the aggressive merry to your group. The aggressive merry will come equipped with a full slate of healing herbs, so use him to heal Robin and the mustachioed merry if you need to.

At this point you should probably take down the patrol in the southern part of the castle. Lure them to the scaffold, or all the way to the intersection if you can, and use the aggressive merry and the mustachioed merry to distract the soldiers while Robin punches them.

Now head north from the intersection to the church east of the puddle. You should be able to knock out the three guards there and then lure more guards to the area and knock them out as well. In particular, you should lure back the guards around the balcony to the northwest so you can get to the strong merry and finally start moving bodies.

Then head over towards the inner keep where you started so you can clear a path to Marian. The difficulty here is in removing the six swordsmen near the gate. From there everything else in the inner keep should be straightforward. All you have to do now is reach a signpost, and you can probably just run your group to one to finish the mission. But there are still a couple side quests in the area, and for the highest score you should complete them as well. Then just charge in with your strong merry and Robin to finish them off.

Second is the church. Once the guards are unconscious, grab the Sword of State. Lastly, you just need to reach a signpost. But if you exit in that direction, just be sure to avoid the two cavalrymen revealed by the red parchment near the southern gate. Only buy blazons if you want to get through the mission as quickly as possible. Even so, lots of enemies will get killed in this mission. In particular, the blazon for the gate leading to the northeastern courtyard is linked to the archers in the ramparts there.

So, you need to try and disable as many of the ground forces in the courtyard as you can before defeating the archers. But you should be able to sneak your group in behind the soldiers in the courtyard and maybe punch and hide a couple before the battle starts.

For the northern courtyard, whistling seems to work pretty well. Just have Little John stand on the eastern ramparts and whistle, and the officer below will send up one soldier at a time. The rest of the castle should be pretty easy, except for Scathlock at the top of the highest tower. So knock out, tie up, and hide guards, and talk to the three beggars. The beggars will produce no less than nine red parchments.

Some of the red parchments will simply reveal parts of the map like the mess of soldiers at the church , but some will give you side quests: 1.

The beggar near the center of the map will produce three red parchments. So send Little John over to knock out and then carry off the husband you can also just scare him away , and then hide until Mary and Sergeant Buttler meet up again.

Is this a bug or did I miss something? A fourth parchment will show you a secret entrance into the citadel. If you take the latter approach, then the civilians will keep running up to enemy soldiers and drawing them back to you. In that way you can draw out a good chunk of the red soldiers at the church and defeat them a few at a time.

The civilian Mary Wonara in particular is good at this job. Some of them are carrying gold! Start with the citadel.

There are three ways to get inside: the secret passage revealed by the red parchment, the rooftops to the south, and the ivy wall to the east. Reading the red parchment that reveals the secret passage might crash your computer if zooming in and out causes problems , and only Robin can get into the citadel via the rooftops, so your best bet might be the ivy covered wall on the eastern side.

The interior of the citadel should be straightforward. Then when you walk around the courtyard, the mechanism for lowering the drawbridge should be revealed, and opening that will allow Little John inside. Amzing Helmet glitch! If the player or monster cast [tailsman of ice]it will turn blue,if you don like blue you may chose red, black and green. How to kill very easy: Submitted by: hint master Ok first get to fight enemy next dont attack just block the enemy a whole bunch of times without getting hit then attack and if u blocked enough times it could kill that enemy with that one hit!

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