Download blender 2.42
As a community-driven project under the GNU General Public License GPL , the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability.
Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software. Some posts are auto-moderated to reduce spam, including links and swear words. When you make a post, and it does not appear, it went into moderation. We are emailed when posts are marked as spam and respond ASAP.
Some posts might be deleted to reduce clutter. Examples include religion, politics, and comments about listing errors after we fix the problem and upvote your comment. Finally, be nice. Real Blenderheads know and loooove the GUI. It's intuitive and fast one hand on keboard, the other on the mouse. It was designed with creativity in mind.
Not commerciallity! Read a Blender GUI thread, and watch posters seperate into two groups: Motivated, productive people with inspiration, and lazy, prejudiced buzzword bums :.
For those who don't know Alexander don't take offense. He actually is someone who did a lot for Blender sound management, Edit Mode undo, text object enhancements, DTPblender Yeah, lay off the UI already. It's not like any other 3D app is easy to learn. I learned my way around the interface in less than an hour, but months later, I'm still a neophyte.
Changing the UI might reduce that initial hour to 45 minutes, and I'm not convinced it can be done without some sacrifices -- I've discovered there's a reason you have fifty bazillion widgets but you'll not do anything about the ages it takes to become a skilled modeler. You may even increase it, as Blender's interface, as it stands, strikes me as lightning-fast compared to other modelers I've tried and washed out with in the past.
Hiding useful things away to make it less scary and changing the interface to make it more WIMP-GUI -like would both slow down and infuriate experienced Blender users, and for what benefit? To please a handful of people who've already admitted they lack the motivation to go the first tenth of the way to becoming experienced Blender users.
Now most of them will pick up the ui without giving up right away, then give up later when they realize how hard it is to actually model anything. And probably blame Blender again. That is not worthwhile, IMO. My advice to you folks is to go use a 2D paint program instead -- it's a far less difficult and time-consuming tool for artistic pursuits. In closing, I'd like to say that the only intuitive interface is the nipple.
ShiftingClouds Thanks man! I was getting locked and loaded to respond to the Smallman but, you did an excellent job. Aren't we all just a little tired of those that want something for nothing? I think, too, that a lot of newcomers mistake their ignorance of 3D graphics and modeling, in general, as a symptom of Blender's interface. Hey, I've got some ideas that I intend to realize for making any tutorial compatible with any user-level.
Maybe we can discuss this at blenderartist. I would hate to duplicate someone else's efforts. Blender UI is really different and hence is quite intimiding at first. There will always be people who hate and who love the same interface I don't like Maya's context menu system. The only solution I see is to improve the Python API to allow us to create a completely new interface on our wims, not just change the colours. It should be like the present Winamp, which allows complete independence in UI creation.
I think this is to be considered very seriuosly. Judging by the notes on UI by the blender developers, it seems it is their pet, but I think Blender's GUI is hindering its growth very much. All tuts say it is hard to master at the beginning. We then can have beginner's UI then. You can never make all people happy, but a freedom in this field is all that is required. I vote this feature to be included in priority list. ShiftingClouds Hey, stop apologizing for someone actually telling the truth!
I agree with Alexander and the way that he expressed it. I don't understand why so many feel that we have to be overtly hospitable to people that come around and insult us. They're rude and condescending in their remarks. It's also embarassing to have to see someone make an idiot of themselves because they're too lazy to actually learn something new. What's so hard about pressing G to grab and move things, R to rotate, S to scale, Spacebar for a context-sensitive popup menu, Tab to toggle between the two major view modes Object and Edit?
The Blender UI had better not change because it WILL alienate the entire existing community just to satisfy those that don't have the work ethic to actually do anything with Blender anyway. Mark Please I don't believe you've ever even used those applications for anything other than making a few cubes.
In any case, you didn't just "pick up and run with it". What you're looking for is a 3D toy application. There are plenty of those Blender's not one of them. But, you are certainly welcomed by the Blender community to give Blender the respect it deserves and actually LEARN it, just as you would have to do for any other serious 3D app of this magnitude and beyond.
Kernon : I'd be surprised if our thoughts overlapped but I am definitively interested by your ideas : should we start a thread calle 'Multi-level tutorials'? Applegrew : Correct me if I am wrong, and I may very well be, but aren't changes one can bring to Winamp or Firefox merely cosmetic and in no way affecting features?
OTOH, wouldn't someone need to fully understand Blender's interface before being able to customize it the way you expect to be available? I am really looking forward to see how better the idiosyncratic structure of Blender O-O, datablock I am not mocking or being sarcastic here : please show me the way. They would have to be organized according to the UI being used when it was created.
Users would have to download the script to align their UI with the tutorial's UI. Maybe we could create a Blender for Dummies version. No, seriously! It would be a stripped-down version where the user could download Feature-Packs that would allow them to slowly, at their pace, build a version of Blender equal to the normal full version.
Kernon : I'd be surprised if our thoughts overlapped but I am definitively interested by your ideas : should we start a thread called 'Multi-level tutorials'? I'm very disappointed that the great news of a new release has once again been watered down because of these endless UI discussions.
This is the article that was linked to from Slashdot, people! What a wonderful first impression! Well Bart, why don't you start something yourself if it is so easy? Take example on Bassam at CGtalk who isn't avoiding the problem : if the UI is 'once again' discussed so much maybe it is because there IS something to discuss there.
But I won't be embarrassing you in front the the Slashdot crowd anymore like THEY are not discussing the same subject! I hope that newcomers will see a community that is dedicated and passionate towards Blender. Also note that our responses welcomed people to come on in and join the Blender community, however, without the expectation that Blender is a toy that anyone, with no 3D experience, can sit down a begin playing with without some initial instruction.
People with their eyes and minds open know Blender is very capable and will spend some time learning how to make use of it. Kernon and ShiftingCloud I have answered ur concerns there. I urge everybody to participate for a fair poll. So to answer your question, I do have experience yes, more than cubes. As for your comment on never using blender I have and I have written many scripts to speed up the blender workflow.
I have also written scripts to get the fluids from blender to max and Maya. I am not here to say I have a bigger electronic dick or to pass judgment of others I am mealy here to state "my two cents" never did I in anyway make an inappropriate comment at someone else. This is a forum for discussion and listening. If you want to peer bash take it to the playgrounds because in here you just sound immature.
Never did I say that blender was a lesser of the apps. They have to get jobs done. With blender it has such a HUGE amount of things going for it I would think that creating an interface that allows less of a learning curve would bring more people towards using it.
You have to wonder why so many places use those other products. Because as we all know blender has way more features other than 3rd party rendering than Max and Maya. Just not the ease of use. Oh shucks. We were talking about all the new features but could not demo it. Any idea why Blender 2. All of the files downloaded successfully. I'm running OSX I have 2 questions, but first I'm really excited too about this 2. Really love it! But now, maybe this is a easy one I havent found.
Second, anyone can help me with compiling 2. I would be reeeeaaallly glad if someone could help me. U made a great Job! After the Preview window pops up, you can easily reposition and resize it. Now that the Blender took a big forward step I am waiting for all the good users out there to provide useful updated great tutorials on how to exploit all these great new features.
And btw I haven't tried it yet but, it seems like it's now pretty easy to create a ship with a foaming wake as it moves through the water fluid simulator's NEW moving obstacles coupled with the fluid simulator's NEW spawning of particles!!
Simply Awesome! Maximum Kudos to all the developers, Ton, the Orange team and everyone else who has committed their time and effort to making this one of the most interesting Blender releases for a while. Its magic! Oh, and you obviously havn't checked out the Suzanna awards, which you should do because the animation quality of those shorts if goddam brilliant.
For me the Blender interphase is very interesting and fast to use.. I use this oportunity though to report the in my sistem I tried to do a rendering of an avi animation and for some reason Blender did not actually created it.
I used several codecs for testing and was surprise to get the same result. No problems with Blender , before. I would appreciate any suggestion. And my best appreciation to the blender development group for your incredible work and enthusiasm. That's just retarded. Blender is no harder to learn for a noob than other very popular programs like Autocad, Illusrator, Photoshop, Quark Express etc.
None of these allows one to produce expert quality work without a learning curve and the same goes for Blender. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world. We don't have any change log information yet for version 2.
Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated. If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know. Glary Utilities is a free system cleaner and performance booster for your Windows PC. Eevee materials are created using the same shader nodes as Cycles, making it easy to render existing scenes.
For Cycles users, this compatibility makes Eevee work great as a realtime preview. Grease Pencil is now a full 2D drawing and animation system. This unprecedented integration of 2D tools in a 3D environment will enable you to create next-level concept art, storyboards and animations. Grease Pencil objects are a native part of Blender, integrating with existing object selection, editing, management, and linking tools. Strokes can be organized into layers, and shaded with materials and textures.
Besides a draw mode for strokes, these objects can also be edited, sculpted and weight painted similarly to meshes. Modifiers can be used to deform, generate and color strokes.
Commonly used mesh modifiers such as array, subdivide and armature deform have equivalents for strokes. Rendering effects like blur, shadows or rim lighting are also available. Rendering physically based hair and fur is now easier and no longer requires setting up a complex shader network. Cryptomatte is a standard to efficiently create mattes for compositing. Cycles outputs the required passes, which can be used in the Blender compositor or any compositor with Cryptomatte support.
The new Random Walk subsurface scattering method provides more accurate results for thin and curved objects. New offscreen dicing scale helps to significantly reduce memory usage, by reducing the dicing rate for objects the further they are outside of the camera view.
Cycles has been used in high-profile short and feature films, and is receiving a growing amount of contributions from the industry.
The full list of improvements is available on the wiki release notes. Here are some highlights.
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